Archive for the ‘G.E.N.’ Category

The beginning of the end…

Tuesday, January 19th, 2010

Static structure

Today is a big day! We finally finished our static structure! It is white and perfect)

The skin of the static structure was made from components: legs, trapezoids and triangles.

Most of the part were sewed together, the other ones we glued by ironing IKEA strips for curtains.
and the star above can be opened from three parts, it is connected with velcro.

Small video cams were placed on the inside and outside of the static structure. This way learning system gets information from the people who enter the lounge and who stay outside.


Moving wall elements.

Dynamic wall are moving smoothly, we covered them with soft foam, the only thing left is to cover them with fabric.

We are planning to finish the Dynamic walls by the end of the week or by Monday.

static wall after new year!

Monday, January 11th, 2010

It has been a while but here is a new update on the static wall elements. A lot has happend since the last post!

First of we filled the frame with foam to make the structure stronger and massive so users can lean against the walls.  We made our own foam cutter to cut the edges and make form fluent. After that we reinforced the contruction by filling up the empty spaces between the foam blocks and the frame with Pur. To finish the job we sanded it down.

We cut our construction into four elements: three legs and one central star.

We still need to work on the connection because the first ones were not stiff enough and made the structure bend down. We decided to make the connection longer so the shape can remain.

Now we have to cover the whole structure with fabric. First we tried to make a sock and pull it over the form, but the fabric could not stretch that far so that did not work.  Now we are going to sew only one side and glue or staple the other side of the slip-cover.

So still a lot of work to do but we will keep you updated!

Alty and Hanneke

Update Floor – Height Sensor

Monday, December 28th, 2009

As described in earlier post we had a number of inflatable elements each of which we needed to be able to measure the height electronically. This one provided to be much trickier than expected…

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Update Floor – Stability

Monday, December 28th, 2009

As you can read in previous posts, we had stacked two inflatable bags in a yellow bag used to transport sand (big-bag). Now the question remained: How are we going to make the stay upright and stable?

Early Configuration

Early Configuration

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Update Floor – Air system & valves

Monday, December 28th, 2009

To create a changing floor we early on decided that it was best to use inflatable elements. This is the story about finding the tools to electronically inflate and deflate the elements.

Pandora’s Box
After having found the container bags described in an earlier post, we also started on trying to inflate them. So we needed valves. Now it so happened that Joris dad’s used to thinker around with washing machines and he had valves lying around. Also the same Joris had already managed to get his hands on a small compressor.

Problem with these valves however, was that they work on 220V. Which is dangerous stuff. Thus, we needed to take caution to seal off all dangerous parts of the valves. We created a box which contained all the better-not-to-touch-ware.

The Doomday Device in question

The Doomday Device in question

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Update Floor – Inflatables

Monday, December 28th, 2009

To create a changing floor we early on decided that it was best to use inflatable elements. This is the story about finding the inflatables with the right properties and using them.

Skippyballs
Coming from the design proposal we presented we imagined the inflatable elements to be skippyballs or alike. These however are usually rather small. We came upon fitness balls that did have the proper diameter and where reasonably within budget (15€ a piece, we needed 15) though not cheap. There were bigger problems with these balls than money though. They were very bouncy, had a tendency to roll when you don’t sit exactly on top and were hard to attach things to.

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The Design

Thursday, December 17th, 2009

Since we haven’t been posting (we’re sorry for that), here’s a quick description of the final design as we decided upon it at the design presentation.

Concept

A space that is continuously learning from the situation and adapting itself to create the best user experience it can. It is a sort of organism consisting of different elements with their own specialties working together.

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Decision time..

Tuesday, November 3rd, 2009

As the final presentation is coming closer and closer, decisions had to be made today. We were still not sure about some concepts and discussed these today. One of these points was the communication. We want to make the communication between the elements of the lounge visible for the users. The choice fell on the concept that we make the communication visible with light traveling trough tubes. All the input-lights will travel to one central point (at the moment named the unit) and from there the lights will travel to parts of the lounge that react on the users input.

After deciding about these options we divided tasks and worked in smaller groups. The whole concept story is written down. The inspiration and motivation behind our concept was documentated. For the whole idea and for each element apart.

Also we worked out some more specific technical details of the wall to make sure it came move the way we want it to. When this was decided, we made a model that shows the technique in the walls. We are going to use this model during our presentation to give a clear view on the working of the walls.

In the meeting with Thomas was noted that the form of our lounge is quite random and not really substantiated. Today we made a start in Rhino to merge some forms and the results for today are shown in the picture below. The forms will not touch the ground in the center, but some will be grown on top to form a ceiling, but that will be a job for tomorrow.

So stay tuned for our final design!

G.E.N.

4days before presentation

Monday, November 2nd, 2009

After morning meeting it was quite clear what was still missing. We started working with creating a story of our Lounge for Friday presentation in PowerPoint.
It is a long story but we didn’t miss anything: starting from overview of last presentation, explanation of name, the concept, from story to interaction, communication, design and materialization, and finally going to elements + technologies.

KUDOs economy is getting more detailed and more interesting/interactive. The goal is to work together to form more complex and comfortable seat. And a bargain: a solution for a chicken-and-egg problem, who helps who?

We worked further on the technical aspects of the wall elements. Is it possible to be built? Is it the easiest and best solution for our concept?

VRIJday post

Monday, November 2nd, 2009

Friday morning was full of Tinkering and Designing!
We managed to sketch the storyboards for Timescale for our Lounge.
- Changing of the Floor in 5 minutes.
- The usage of the Lounge (2, 4 and 8 persons)
- KUDOs economy
- and variations of possible spatial planning

Tinkering came with nice result: the prototype was focused on communications between objects. How can they communicate with each other? How can users see/feel that? What will objects share between each other? What is the communication circle?
Our first step was to send a typical message from one object to another (for example it could be a picture or text message)
We used 2 Arduinos (sending and receiving), 1 laser pen and 1 light sensor to send a picture 20×20 pixels. First we tried to send a picture by 30×30 pix but it was taking too long.
The principle of the installation is as following:
-we used a self made program to break a photo into pixels and then send it to arduino1 and arduino1 sends this pixels arduino2 using a laser.
-the laser uses a code, sending lights to a sensor of arduino2: short for 0 and long for 1.

Users can influence this communication breaking the code by not letting the light to reach the sensor.

if you disrupt the light very quickly then pixel will change it’s color, and if the disruption will take longer then pixel will be erased.
This way communication can be pure (only object to object) or interfered (user-object)>>interactive