LM3MS1: Assignments
Exercise 1: Learning Max
Using the exercise template create an application that either algorithmically transforms or generates MIDI data that will be sonified, and thus heard as sound. Beyond the sonification of the data as sound, how will you represent your data to the user?
- Exercise 1 Template
- relevant tutorials: Basics, MIDI, Data Tutorials
found under Help->Max Tutorials - DUE: March 16th
Reading:
- Excerpt from: McLuhan, Marshall. 1964. Understanding media; the extensions of man. 1st ed. New York,: McGraw-Hill.
- Excerpt from: Xenakis, Iannis. 1992. Formalized music : thought and mathematics in composition. Rev. ed. Stuyvesant, NY: Pendragon Press.
Exercise 2: QuickTime Video Processing, Montage Machine
Using the exercise template build an algorithmically controlled movie machine that automatically makes montages and processes video. Use objects from the Jitter Special FX library, and the Jit Math library (i.e. jit.op) to help you along.
- Exercise 2 Template
- Jitter tutorials: 1- 12, 24, 29 found under Help->Jitter Tutorials
- be sure to read the introduction topics as well:
Jitter - What is a Matrix?
Attributes - Editing Jitter object parameters - DUE: April 6th
Reading:
- Burroughs, William S. 1961. The Cut-up Method of Brion Gysin. In The new media reader, edited by N. Wardrip-Fruin and N. Montfort. Cambridge, Mass.: MIT Press.
- Excerpt from: Eisenstein, Sergei, and Jay Leyda. 1977. Film form : essays in film theory. San Diego: Harcourt Brace Jovanovich.
Exercise 3: Building Dynamic 3-D Components
Using the exercise template build a dynamic 3-D component either by importing a model and manipulating it, or building one from scratch using any of Jitter’s other GL objects (such as sketch). The goal is to make a user modifiable, time varying, parametric component.
relevant tutorials:
- Exercise 3 Template
- Jitter tutorials: 30-41 found under Help->Jitter Tutorials
- Highly Recommended:
Appendix B - The OpenGL Matrix Format - DUE: May 11th
Reading:
- Bush, Vannevar. 1945. As We May Think. In The new media reader, edited by N. Wardrip-Fruin and N. Montfort. Cambridge, Mass.: MIT Press. Original edition, The Atlantic Monthly.
- Nelson, Theodor H. 1965. A File Structure for the Complex, the Changing, and the Indeterminate. In The new media reader, edited by N. Wardrip-Fruin and N. Montfort. Cambridge, Mass.: MIT Press.
- Viola, B. 1982. Will there be condominiums in data space. In Multimedia: From Wagner to Virtual Reality, edited by R. Packer and K. Jordan. New York: W.W. Norton & Co. Original edition, Video, 80, No.5. Fall 1982.
Final Projects
Presentations: Wednesday, 20.May, 13:45-17:45
For your final project I am asking you to work in groups to make a collaborative virtual immersive architecture. The component you build in exercise 3 will be part of that architecture. Don’t worry about the details of the architecture for now. I will help you with that later. For this final projects I am organizing you into groups. It will be helpful if you start working together now. As you develop these components you can start thinking of them in terms of one of two different scales, as an architectural scale component, and as a furniture scale component. Obviously we will need more furniture scale components than architectural scale components. It is the job of the group leaders to help organize these components and try to imagine (with the help of their team) how these components fit together (not technically, but conceptually). Here are the groups I assigned, group leaders are marked with a *:
Group 1
- Cem Berdan*
- Geert-Jan Bijl
- Pauline Durand
- Yang Shi
Group 2
- Donald Pattinama*
- Ruzbeh Ghofranian
- Tys van der Lao
- Dennis Cloppenburg
Group 3
- Efe Gozen*
- Nick Kramer
- Rene de Rooij
Group 4
- Christopher Tan*
- René-Paul Lokhorst (Leeuwen)
- Tieme Zwartbol
Related readings:
World Making and Virtual Architectures
- Novak, Marcos. 2002. Speciation, Transverence, Allogenesis: Notes on the Production of the Alien. Architectural Design 72 (Part 3):64-71.
- Schoffer, Nicolas. 1985. Sonic and Visual Structures: Theory and Experiment. Leonardo 18 (2):59-68.
About your Papers
DUE: Wednesday, 3.June, The end of the day
A minimal 1000 word paper that explains and justifies the technical and aesthetic
considerations will accompany the projects. While works are developed in teams,
individuals will be responsible for their own papers. Thus the papers will focus
primarily on your individual contribution to the work as a whole. Papers should
follow the following format:
I. Abstract
overview of your paper - 100 - 200 words
II. Introduction
introduce concepts and keywords
III. Content, Operations, Structures
what is the form of your work
IV. Reflection of the work in realtion to the readings (cite specifically)
relate your effforts to the readings and discussions of the course
V. Conclusion
results of your efforts, what could be better, what did you learn
VI. References
- your references are your reading list (please see the hyperblog)
- word count does not include the bibliography