Archive for the ‘Bao An Nguyen Phuoc’ Category

Sequencing

Friday, December 19th, 2008

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CNC

Friday, December 19th, 2008

Bus stop in ghost town ; )

Fluid

Saturday, November 29th, 2008

 

I will try to post some of the scripts and frame sequences i am working later this weekend to explain the images.

The week after

Friday, November 21st, 2008

I just wanted to share something really cool I stumbled across earlier this week while I was reading about Autodesk’s recent purchase of Softimage XSI on their Area site. It is a blog by Duncan Brinsmead.
Duncan Brinsmead is a principal scientist with Autodesk…. He is the creator of Maya Paint Effects, Maya Hair, Maya Toon, and also worked extensively on Maya Fluids and Maya nCloth.”
His blog always features ‘left-field’ techniques of utilizing maya features. Knowing the logic behind the features, helps any architect attempting to appropriate Maya for design purposes, immensely .A one-stop blog for inspiration, tips, fundamentals et al.

You guys should download the files that come with the Paper Plane article, which should be a great inspiration for the parametric construct we are about to make. You can determine the paper plane’s shape, change its right and left flop, as well as the launch speed in order to real time simulate its flight behaviour and performance.

If for any reason you cannot download, or you are just lazy… I’ve put the files on rapidshare for your convenience: http://rapidshare.com/files/166086627/PaperPlane.rar

Snippet

Friday, November 14th, 2008

Group B working in progress

Monday, November 10th, 2008


Tuesday, November 4th, 2008

 

I was abroad last week, so i uploaded a snippet of the swarm behaviour simulation done to illustrate the configuring and reconfiguring of elements through different scenarios.

Multiple Meanings

Tuesday, October 28th, 2008

Beneath you will find a link to download the powerpointpresentation:

 

http://rapidshare.com/files/158195925/GROUP_M.M_midterm_ppt_2.ppt.html

Work in Progress

Tuesday, October 21st, 2008

We, as group B, had a very inspiring brain-storm session where we had the chance to share our desired themes for the project and bounce back and forth the ideas in order to introduce a common narrative for the future faculty building.

 

A quick recap of the session:

  1. Landscape
  2. future expansion -> branch out
  3. biotope
  4. inside – outside relation
  5. horizontal
  6. memory
  7. territory
  8. shared –> department
  9. flexibility
  10. unplanned event/incidental
  11. connection & movement (transport)
  12. transformable
  13. cross-programming, intersection of function

 

The MsC1 group has started out by first breaking down the system into small units of information and assigning specific properties to the different units and secondly, mapping out the differences and similarities in order for cross pollination to occur. Like biologists point out that genes themselves are not isolated, but work together in complex systems. That does not alter the fact that at the lowest level they are strictly particulate.

 

Properties of the individual units to be evaluated are:

 

  1. population
  2. Level
  3. Nearest neighbours
  4. area
  5. angle
  6. floor height
  7. skin exposure
  8. temperature
  9. ventilation
  10. acoustics

 

These properties are then to be parametrisized within a computational construct. According to the individual features of the components a selection of soft bodies and hard bodies within this construct will also be set up to gain further control of the system. Some parameters could be labeled endosomatic and others exosomatic. The ones that are oriented to the exterior environment will be communicated with the MsC3 group in order to generate a feedback loop.

 

Parallel to this research into system that could display emergent and self organizing principles and fluid dynamics I am also trying to gain further control of the cellular aggregated structure that will facilitate a learning facility. This heterogeneous structuring of space is similar to other components in the system where spaces of different sizes are required. For the midterm, I wish to have a cellular aggregated structure that reacts real-time to the displacement of its centroids within a variable parametric configuration, in order to adapt to the surrounding environment and the user’s needs.

 

 

 

 

 

 

 

 

 

Friday, October 10th, 2008

We got together as GROUP_B this week to discuss our desired narratives for the future faculty building. The progress made by the individuals of our group will be considered as fertile ground rather than rigid bodies for the project.

Although the quarter term presentation did result in a few prototypes,  ongoing research into swarming behaviour and its output geometry as artefacts will now have to enfold its adaptive treats and evolve as a coherent system in the group’s endeavored narrative.

Following are two images of swarming experiments. The first is about movement and scaling relative to the previous position and the second is about flocking around an agent moving along a curve. Embedded properties need to be assigned next week, i.e. an auditorium needs to have a certain slope angle and needs to have emergency exits at ground floor.

 

These two images display the ongoing research into possible output geometry, in this case voronoi tesselation. Certain points act as attractors where an increase of density is needed in the cellular aggregtate structure. This could work on differents scales though, i.e. programmatic, infrastructural, structural loadbearing capacities or opacity of facade or interior elements.